Call of Duty 2

Tournament Menu
Tournament Summary
5v5: Single Elimination
Play Off match for 3rd/4th place: Yes
Teams:50/64
Required teams:8
Entry fee per player:Free
Players per team:5
Subs allowed:4
For 3rd place: Exotic ESPORT vs SUPERKIDS (Scheduled)

COD2: Tournament Ladder related rules
The nightcup rules (once off trournament)

This is a single elimination cup of 32 teams. Teams need to ready up before they are added to the ready list. Once the ready list has reached 32 teams the cup will be "full".

Playing for multiple teams in the same cup is not allowed.

Once the cup starts, the brackets will generated and you can contact ur opponent.

maplist:
toujane
burgundy
dawnville
matmata
carentan

All matches are BO1, final + third place match is BO3.



Maps are decided by VETO.
- bash
- loser removes map first
- winner removes
- loser removes map
- winner removes map
- loser removes map
- winner removes map
- remaining map is played

Join discord to contact ur opponent https://discord.gg/SThGm3K
Joining #cg.cod2 on IRC with ur clantag is recommended.


Standard CG rules apply, that means that CGAC is mandatory and when creating a dispute you need to provide ALL information INSIDE the match comments
Tournament Rules - Once off tournament
Specific Tournament Rules
Tournament General Rules
1 - Administration

1.1 Contact Us
The CyberGamer Support System is the primary method of communication between players and administrators. A support ticket should be created in any instance where the player has any questions, concerns or issues regarding any aspect of the competition or at any point in time where a player feels it necessary to contact an administrator. You can access the CyberGamer Support System here.

Cyber Gamer Support Discord

1.2 CyberGamer Anti-Cheat Policy
The purpose of the CyberGamer Anti-Cheat Policy is to provide guidelines for infringements which require a match ban as a part of their penalty. All players must adhere to the CyberGamer Anti-Cheat Policy when competing in any CyberGamer competition. The complete Anti Cheat Policy can be found here.

2 - Acknowledgement

By joining this CyberGamer Tournament I acknowledge that I have read and hereby accept and agree to the site Terms and Conditions, Anti-Cheat Policy and all rules and restrictions set in place by CyberGamer staff and administration.

I acknowledge that being able to participate in any ladder or tournament on this site is a privilege which may be revoked at any time, with or without explanation, at the discretion of CyberGamer staff and administration.

3 - Player Requirements

3.1 CyberGamer Account
To compete in a CyberGamer competition you must be a registered member of the CyberGamer site. You will not be able to join the competition until an account has been made. If you do not have a CyberGamer account you can register here

3.2 Player Eligibility
To be eligible to compete in CyberGamer competitions you must fulfil the following expectations as the player:
a. Must not have an active match or tournament ban listed on your profile.
b. Must have joined your team prior to a registrations closing.

4 - Team Requirements

4.1 Team Activation
Upon creating a competition team you are required to have a minimum of 1 players invited to and in acceptance of the invitation to join the team, in order to activate the team before you are able to begin a challenge. Once the minimum number of players has been fulfilled you are then able to interchange the roster at team discretion.

4.2 Team Roster
Each team must have a minimum number of players on their roster in order to compete in a competition. The minimum number of players required is 5. A player will not compete on behalf of a team if they are not on the team roster.

4.3 Team Captains
Each team must nominate at least one player to undertake the responsibility of team captain. The team captain is responsible for accepting and scheduling challenges, adding and removing players from the roster, ensuring match scores are submitted correctly and lodging disputes if deemed necessary.

The team captain has an obligation to the other members on the team to behave professionally and represent the team in a sportsmanlike manner. The team captain is responsible for his teams behaviour during CyberGamer and is thus accountable for any outcomes thereof.

By default, the founding member of the team will be set to captain and can delegate further duties as seen fit.

4.4 Team Name
CyberGamer team names containing any of the following will not be tolerated: profanity, racism, sexism, drug use, silly or too big in size. Refusing to change a team name or repeat use of an inappropriate name will result in punishment. CyberGamer teams may not use the name of a team in which is not theirs (as interpreted by CyberGamer staff and administration).

5 - Match Information

5.1 Match Scheduling
All matches will be scheduled via the CyberGamer tournament system.

All teams/players have a 15 minute period from the match scheduled time to show up and play their match. If a team does not show up by the end of this period, teams must enter the scores as 1-0 to the team who showed in the CyberGamer tournament system.

Teams have 5 minutes between each map/game mode. If a team/player goes over this period, you may forfeit the map at administrators discretion.

If a match goes beyond what is a reasonable allocated time both teams are subject to forfeit at administrator discretion.

Please follow the above steps under contact us for support if required.

5.2 Match Punctuality
All teams/players have a 15 minute period from the match scheduled time to show up and play their match. If a team does not show up by the end of this period, teams must enter the scores as 1-0 to the team who showed in the CyberGamer tournament system.

Teams have 10 minutes between each map/game mode. If a team/player goes over this period, please follow the above steps for support.

5.3 Seeding
Seeding is done at random per the CyberGamer Tournament System The team seeds are done Randomly. Seed one (1) is the highest seed, Seed sixty-four (64) being the lowest.

5.5 Server Location
By default all matches must be played on the North American servers, unless agreed upon prior to the start of the Match in the match chat.


5.7 Substitutions
Not Applicable.

5.8 Connection Issues
Not Applicable, game play will continue unless a match restart is valid.

5.9 Spectators
Not Applicable.

5.10 Broadcasting
Players are permitted to broadcast their own point-of-view in matches. This is only acceptable if there is a significant time delay (greater than 30 seconds) between real-time and the broadcast.

When broadcasting through a live streaming service or uploading recorded footage to a video sharing site; you cannot have 'CyberGamer' or any abbreviation of it within the title of the media. This may be seen as if you are representing CyberGamer to someone unfamiliar with the site, which you are not. You may only include this information with permission from an administrator.

5.11 3rd Party Communication
All 3rd Party Communication programs and systems are allowed to be utilized for team communication during matches. It is advised that your team captain is still easily contactable by the opposition (or referee if present) in the case an issue arises.

5.12 Reporting Results
Both teams must report the Match result to the CyberGamer Tournament System within 5 minutes of its completion. Failure to report the Match results on time may results in a Forfeit.

At least one member of each Team should take a Screenshot(s) of each Match's results page in case proof is needed for a dispute.

5.13 Disputes
A dispute should be lodged by the captain on behalf of their team if there is a dispute regarding any issue in the match that is not resolved by the referee (if present). Disputes, depending on the complexity will be managed by either a referee or administrator and may take an extended period of time to resolve.

Disputes lodged should be accompanied with evidence provided in the form of digital video or video screen capture. It is difficult to resolve a dispute without evidence and may take a longer period of time than usual.

Making false or useless disputes will be dealt with at the discretion of an administrator and repeat offenders will increase the likelihood consequences if seen fit.

6 - Cheating & Exploitation

6.1 Cheating
Cheating is defined as but is not limited to, the use of software/equipment to manipulate another user's connection, 'map hacks' or any other form of hacking/glitching content that presents a user with an unfair advantage over the opponent in any game.

If you are unsure if something is classified as cheating or not it is up to you to check with an appropriate referee beforehand

Any form of cheating is should be reported to CyberGamer staff and administration via the CyberGamer Support System with evidence in the form of digital video, still capture or video screenshot. Whatever is applicable to the claim. Cheating claims are managed by CyberGamer administration in accordance with the CyberGamer Anti-Cheat Policy.

6.2 Exploitation
Exploitation is defined as exploiting the in-game mechanics to give an unfair advantage over the opponent in any game. Exploitation may cover the following examples:

As per cheating, any form of exploitation should be reported to CyberGamer staff and administration via the CyberGamer Support System with evidence in the form of digital video, still capture or video screenshot. Whatever is applicable to the claim. Cheating claims are managed by CyberGamer administration in accordance with the CyberGamer Anti-Cheat Policy.

7 - References

7.1 CyberGamer Terms and Conditions
http://na.cybergamer.com/terms/

7.2 CyberGamer Anti-Cheat Policy
http://au.cybergamer.com/forums/thread/487481/PC-Anti-Cheat-Policy/

7.3 CyberGamer Support System
http://na.cybergamer.com/support/