General Rules

The proper functioning of this system depends on the sportsmanship of the participating teams and players. We expect everybody to play by the rules but also be flexible when circumstances require it and be reasonable when an opponent has problems beyond their control.

Not knowing the rules is never a valid excuse for not following them.

Agreements and arrangements made between teams or players are not binding. Only the official rules should be followed, unless we specifically say otherwise. Agreements between teams that contradict the rules do not have any relevance.

Teams and Players

Players must wear tags and use an in-game nickname which is the same as or very similar to their CyberGamer nickname (or the nickname they are generally known by).

A team can only use players who were added to the team page before the official match time.

Players are not allowed to play for more than one team at the same time. If a player is in multiple teams, he is only eligible to play for one. To play for another team during the same season, the following requirements must be met:
The new team is not in a lower division than the previous team.
The player must spend 1 matchweek (from Monday to Monday) without playing for any team in the cup. For example, if the player played for Team A in the first matchweek of the league stage, he will not be eligible to play for Team B until the third matchweek, and if the player played for Team A in round 1 of the tournament stage, he will not be eligible to play for Team B until round 3.
A player can only play for a maximum of two different teams in the same season.

Any attempt by a team to deceive the admins by deliberately providing false information (smurfing, for example) will result in removal from the cup. Additionally, the player(s) involved may be banned.

CyberGamer Anticheat

The CyberGamer Anticheat (CGAC) is mandatory in all matches in CG EU ET Season 4.

To use CGAC, follow the steps below:

1. Download the program from this page.
2. Extract the .zip file.
3. Make sure you have .NET framework 4.0 installed. If not, you can download it here.
4. Run CGAC.exe.
5. Enter your user ID, auth key, and match ID in the appropriate boxes. Select WOLFENSTEIN: ENEMY TERRITORY.
6. Click LAUNCH, wait for CGAC to log you in, and start ET when told to do so.

To find your user ID and auth key, go to your Extended Profile page and click Game IDs in the GAME DEFAULTS section. The match ID is the number at the end of the matchlink:

CGAC will automatically update to the latest version every time you run it.

During the match, the CGAC window will stay open and display match information as well as players from both teams currently running CGAC. When the match is over, simply close ET and wait a few seconds for CGAC to upload the data.

If you experience any issues, please make sure you add an exception to your antivirus, have extracted the .zip file, and are running the program as administrator. Please refer to the FAQ on the CGAC page if you have followed the above instructions and are still experiencing issues. For further help, open a support ticket.

Match Rules - General

All matches are played in Stopwatch mode and in the 6on6 format.

Failure to show up to a match within 15 minutes after the official match time will result in a noshow loss.

Round wins are added to determine the score. The team that wins a map receives 2 points; if both teams fail to set a time on a map (double fullhold), they receive 1 point each. So, the possible scores after 2 maps are 4-0, 3-1, and 2-2.

If the score is tied after two maps (2-2), a third map (decider) must be played. The decider is chosen by cointoss and elimination. The winner of the cointoss eliminates the first map from the remaining maps in the maplist followed by the other team until one map is left. The team who lost the cointoss chooses which team attacks first.

Ties are not allowed, so if a third map (decider) has been played and both teams failed to set a time (double fullhold), then a fourth map must be played. The map is again chosen by cointoss and elimination. The loser of the cointoss eliminates the first map from the remaining maps in the maplist followed by the other team until one map is left. The team who lost the cointoss also chooses which team attacks first.

Additional maps should be played as needed, chosen by cointoss and elimination, until there is a winner. If there is an odd number of maps left in the maplist, then the loser of the cointoss eliminates first. If there is an even number of maps left in the maplist, then the winner of the cointoss eliminates first. The team who lost the cointoss always chooses which team attacks first.

Only one Soldier class is allowed per team.

Only one rifle grenade can be used per team. This does not limit the number of engineers allowed to use a rifle.

The following tactics are illegal and will result in a forfeit loss of the map or round in which the action took place:
boosting more than one player
pausing the match intentionally while the crane is moving the gold onto the truck on supply
pausing the match intentionally while the tank is destroying the bank wall on sw_goldrush_te
bug exploitation of any kind

Once the match has started, its result counts unless both teams agree that it shouldn't. Lag, ping issues, or incorrect server settings are no excuse for leaving; every player should check the server before the start of the match.

If one team disconnects from the server, the score at the time when their last player left can be considered the result of the match if the team that stayed was winning. If the team that left was winning but the losing team could have still won the match, map, or round, we may change the score in advantage of the team that stayed.

All matches must be played on ETTV.

Match Rules - League

A league match is played on 2 maps which are predefined by the schedule.

The first map listed on the match page is played first.

The team on the left side of the match page attacks first on the first map and defends first on the second map.

Match Rules - Tournament

A tournament match is played on 2 maps. Each team selects one map from the maplist and informs an admin (or unbiased third party) of their map choice before the match starts. He will not announce the maps until both teams have informed him of their choices.

If both teams select the same map, then the second map is chosen by cointoss and elimination. The loser of the cointoss eliminates the first map from the remaining maps in the maplist followed by the other team until one map is left. The team who lost the cointoss also chooses which team attacks first, while the winner of the cointoss chooses who attacks first on the first map.

A cointoss will decide which map is played first.

Each team chooses which team attacks first on the map chosen by their opponent.

The winner of the Lower Bracket Final must defeat the winner of the Upper Bracket Final twice in the Grand Final to win the tournament. If a second match is needed, each team must select a different map from the one they selected for the first match.


The 6on6 maplist for CG EU ET Season 4 is:

All maps can be downloaded here.

Server Settings

Matches must be played on ETPro 3.2.6 and ET 2.60b with the latest certified global server configs.

All servers used for matches must be ETTV-compatible. The server should be agreed upon at least 15 minutes before the official match time.

Scheduling and Wildcards

All games must be scheduled in advance. On the Thursday of each matchweek, unscheduled matches will be forced to the end of the matchweek (Sunday or Monday). League games may be played at an earlier or later date if both teams agree, but all matches must be played by the deadline.

Each team has 1 wildcard for the league stage only. Wildcards can be used to cancel a scheduled match for any reason by simply notifying an admin. When a wildcard is used, the match must be rescheduled as soon as possible. Wildcards can only be used before the official match time.

Group Rankings

After the league stage is over, the top x teams from each group in each division will advance to the tournament stage. Group rankings are determined by each team's number of wins/losses. If 2 teams have the same number of wins and losses, the result of the match(es) between the tied teams is the deciding factor.

If there is a 3-way tie, the following criteria is used to determine the final group rankings (in order of importance):
net round wins/losses (e.g. "F/A: 10/6" = 10-6 = 4)
most round wins (e.g. "F/A: 10/6" = 10)
least noshows/forfeits

Noshows/forfeits will be added as 4-0 in the league stage and 1-0 in the tournament stage so that the group rankings are reflected on the league page as accurately as possible.

Disputes, Demos, and Screenshots

Team captains have the right to dispute a match for any reason.

All players must record full POV demos of themselves in every round of every match. Demos do not need to be uploaded for every match but should be saved until at least 1 week after the date of the match. If a dispute is opened, demos should be kept until at least 24 hours after the dispute is solved.

Each team has the right to request demos from the other team if they suspect foul play. The number of demos that can be requested is two per map. One demo is a complete map demo (two rounds).

Teams/players may request demos by disputing the match and stating which player(s) and map(s) they would like to see demos from. A brief explanation of the reason for requesting demos must also be included.

Players have 72 hours to upload their demos once a request has been made. Failure to upload requested demos within 72 hours may result in a forfeit loss.

Once the demos have been uploaded, teams/players will have 24 hours to provide timestamps of suspicious moments. Example: "first round - 6:22 - shoots a player behind wall". At least 3 timestamps must be included, or the dispute will be dismissed. All cheat reports without timestamps will be ignored.

If the match was played on ETTV and there is a complete replay available, all demo requests are invalid.

We reserve the right to request demos or screenshots from any player at any time.

Miscellaneous Rules

Mercs are NOT allowed. Any player who is not a Member, Lieutenant, or Captain of the team is considered a merc. In other words, players who are not in the team or are listed as "Applied to Join" or "Invited" are not allowed to play. However, by readying up, you accept any ineligibility of any player on the opposing team. Once the match has started, only an admin can take action on a team's use of mercs. The purpose of this rule is to prevent teams from "laming" by waiting until a match is over to claim a forfeit win.

Substitutions are allowed, but only in between maps or rounds or during a pause. Each team is allowed two substitutions per match. The new player must be on the team's roster; if not, he is considered a merc and is not allowed to play.

Both teams have the right to pause the match two times each round.

Each team is allowed to have one spectator on the server. If the match is being played on ETTV, spectators must join the ETTV server instead unless both teams agree to allow them. Teams should use the speclock and specinvite commands if there are spectators present. Spectators must not type in global chat during the match unless absolutely necessary.

Any team with two or more noshows/forfeits will be removed from the cup and will likely be excluded from future cup seasons. This also may apply to teams who drop out once the season has already started.

Cheating and Abuse

Cheating or using a banned player in a match will result in a forfeit loss and removal from the cup. If both teams cheated and/or used a banned player, the match will be cancelled and both teams removed.

Using the account of another player is forbidden, even if the player is in your team. Such cases will be considered abuse and may result in bans.

It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will result in a forfeit loss of the map or round in which the action took place.

All programs or files, either modified game files or external programs, which give an unfair advantage to a team or player are strictly forbidden. This includes cheat software such as aimbots and wallhacks. The use of any forbidden program or file by any player during a match will result in a forfeit loss.

Programs that do not interact with the game in any way are allowed. This includes voice communication programs such as Ventrilo and TeamSpeak.

Scripts made from nothing more than the manipulation of in-game binds and settings are allowed. This includes jump scripts and 180-degree scripts.

Excessive abusive behavior will not be tolerated. Any player found to be abusing another player or admin in-game will receive a warning, followed by a ban if the abuse continues. Abusive behavior from more than one member of a team may result in a forfeit loss or removal from the cup.

Any player caught using cheats will be banned from CyberGamer, regardless of whether or not the cheating took place during an official match. Knowingly playing with a banned player will also result in a ban. We will determine the ban length as we see fit.

These rules are subject to change at any time without notice.

We also reserve the right to ignore or overrule any of the above rules in an attempt to make the competition as fair as possible. Instances of ignoring or overruling do not set a precedent for other similar circumstances.
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