Call of Duty 1

[COD1 DEV] P.A.M. 1.11

Thread started by REISSUE on Saturday, 2:11am April 11th with 28 replies. Views: 6,584

REISSUE
Posts: 60
Level: BRONZE
Reputation:
Hey everybody, because of some bugs and different (miserable) code in P.A.M. 1.10.
I will do P.A.M. 1.11 based on P.A.M. 1.09 Clanbase edition.

I will manage that everything will be just perfect (I think. Or good enough for an 1.11 BETA and some good matches here at CyberGamer).

It will take some time and I think the developing of P.A.M. should be a bit transparency for the community. A video preview and some more info will come on Sunday.

PLEASE PLAYERS, DON'T WRITE ANYTHING IN THIS THREAD // UPDATES AND INFO'S WILL FOLLOW


Also, for the professionality of playing eSports I claim some changes for CyberGamer Ladder settings:

- no bombtimer for the all weapons section
- sv_fps default 30 for all P.A.M. modes, means better pings for all players when they have snaps of 30. (Also pb settings of snaps could be IN 30 40 then.)
- strat time of minimal 8 seconds for all P.A.M. modes, to reduce the strat teams could decide about it in readyup - before a match will start (strat time is IMPORTANT to switch weapons)
- strat for rifles could be lower, they don't switch weapons in that time
- A decide of timeouts and timeout length from community side (later)
Posted 2:11am Apr 11th 15 and edited 2:54am Apr 11th 15
REISSUE
Posts: 60
Level: BRONZE
Reputation:
The rulesets of cg are annoying my edits..

why is weapondrop not allowed
why just one horrible long timeout
why are numbers of panzerfaust and fg42 are not defined
why no overtime in maxround rulesets?
why matchintermission?????????????????????????

who was making this rules...
Posted 4:34pm Apr 12th 15
dreamv2
Posts: 33
Level: BRONZE
Reputation:
- Weapon drop should be enabled - add it as a fix.
- Teams are only allowed ONE 5 minute timeout per map
- pf and fg42 should be set to 0, should have been fixed last update
- Overtime can be done using pam_mode mr3
- How does match intermission make any difference?

Just remember, don't make any changes you see fit, we can review things people suggest and make the changes ourselves if necessary, otherwise we'll have to change it back.
Posted 7:53pm Apr 12th 15
REISSUE
Posts: 60
Level: BRONZE
Reputation:
Project Aries Mod V1.11 BETA for Call of Duty

WATCH THIS IN 1080p


CHANGES TO BETA/FINAL AFTER THAT VIDEO

- cg messages are changed a bit (colors & text)
- need to check the ruleset settings
- some errors are occuring in the console, will be fixed
- should autorecord implemented?

CHANGELOG
-----------------------------------
1.11 BETA by zyquist (aka reissue_)
-----------------------------------
- Based mainly on P.A.M. V1.09 and useing P.A.M. V1.10 (fixed) + #UnioN.SqD Rifles P.A.M. as reference
- Wrote new meshes for rifle only match mode, visible bomb timer, hitblip (showhit) indicator (V1.10 is horrible wrong scripted in that cases)

- Rifles only mode is now an option (RO MODE)
- Visible bomb timer is now an option
- Hitblip is combined to rifle only (RO MODE), also the player makes 1000 damagepoints
- P.A.M.'s bolt rifles mode (BOLT RIFLES MODE) is working again

- All SD rulesets have a new directory path for future gametype updates of P.A.M. for Call of Duty (1)
- Deleted redundant rulesets

- Rulesets of this 1.11 BETA are now:

// Default >> pam_mode bash, cb_custom, pub (like cg mode), strat

// CyberGamer ladder >> pam_mode cg, cg_practice (without strat holding), cg_mr3, cg_mr10, cg_mr12, cg_mr15
- strat time is default 8
- matchintermission is 0
- weapondrops are allowed now
- fg42 and panzerfaust are deactivated in this rulesets

// CyberGamer rifles ladder >> pam_mode cg_ro, cg_ro_practice (without strat holding), cg_ro_mr3, cg_ro_mr10, cg_ro_mr12, cg_ro_mr15
- strat time is default 3
- matchintermission is set to the max rounds
- deadchat is on by default
- bomb timer is on by default

// Public rifles only like CyberGamer rifles ladder >> pam_mode pub_ro
- matchintermission is set to the max rounds
- bomb timer is on by default

// Dev mode - testing enviroments
pam_mode skill_rifles (P.A.M.'s bolt rifles mode, USEABLE for public)
pam_mode _rDEVTEST (with Clanbase Custom PRESET)

- All CyberGamer ladder modes have new messages before readying-up with
added hints to record demos, useing Veritas and to check server streaming

- Added configs to setup strat time and round length in notime,
input is displaying an echo
For strat enter:/rcon exec s3.cfg, s5.cfg, ,s6.cfg, s7.cfg, s8.cfg, s9.cfg, s10.cfg, s15.cfg
For round length: /rcon exec 200.cfg, 205.cfg, 210.cfg, 215.cfg, 220.cfg, 225.cfg, 250.cfg
__________________________________________
1.10 fixed (07/04/2015) by various authors
------------------------------------------
- Fixed roundlength for modes cg, cg_practice, mr3, mr10, mr12, mr15 from 2:09 to 2:15
_______________________
1.10 by various authors
-----------------------
- Integrates both default PAM_v1.08 and PAM_cbrifles_v5
- Rulesets added to account for cg, cg_practice, mr3, mr10, mr12, mr15, cg_rifles, cg_practice_rifles,
mr3_rifles, mr10_rifles, mr12_rifles, mr15_rifles, pub, pub_rifles, bash and strat modes
- Bomb timer visible after bomb is planted
- Option for showhit indicator added (disabled by default - enabled for Rifles mode)
- Weapon/bash damage increased for Rifles modes to kill in 1 (normal by default for all other modes)
_____________________________
1.09 by zyquist (aka reissue_)
------------------------------
1) Changed many colors for a new touch of P.A.M.
2) Added fresh new Clanbase rulesets (2010)
3) Deleted redundant rulesets
4) Added Messages for Clanbase rulesets
5) Added configs to setup strat time and round length in notime
__________________
1.08 Final Changes
------------------
Project Ares Mod by Michael Berkowitz aka "Garetjax"
Please look ChangelogV108.txt for this informations.

I really appreciate all kinds of feedback. Let me know here what you think.
Posted 10:27pm Apr 12th 15
OVERiDEocto
Posts: 34
Level: BRONZE
Reputation:
Is deadchat on also on all weapons? Would be good
It would be cool to be able to get ready without having to read all the rules every time
Could you fix the bug that gives you 2 grenades when you select rifle before the end of the round?
Autorecord : no thanks
Posted 12:21am Apr 13th 15
REISSUE
Posts: 60
Level: BRONZE
Reputation:
SOME ISSUES TO FINAL

- 2 sniper bug
- 2 nades by switching weapon and have secondary one
- autorecord like cod2 pam 2.07
- displaying fastshoot for rifle only

TOO ALL PLAYERS >> VOTE YOU LIKE TO HAVE THIS YELLOW BOMB TIMER IN ALL WEAPONS

discussing and discuss, lets ask the com:

no bomb timer = no bomb timer in all weapons
bomb timer = bomb timer in cg all weapons ladder
Posted 1:20am Apr 13th 15 and edited 1:33am Apr 13th 15
r1ddYZAh
Posts: 15
Level: BRONZE
Reputation:
NO BOMB TIMER!!!!!!!
Posted 5:07pm Apr 13th 15
sladge126
Posts: 2
Level: BRONZE
Reputation:
I would prefer normal bomb settings without timer, too and a default fuse time as it was set in cb settings.
Posted 5:24pm Apr 13th 15
Tabaluga
Posts: 5
Level: BRONZE
Reputation:
no bomb timer
Posted 6:03pm Apr 13th 15
McFlySTAR
Posts: 13
Level: BRONZE
Reputation:
sniper and nadebug fix would be good
Posted 6:03pm Apr 13th 15
NickNightwatch
Posts: 2
Level: BRONZE
Reputation:
no bomb timer
Posted 8:28pm Apr 13th 15
florian/gonzi
Posts: 2
Level: BRONZE
Reputation:
no bomb timer
g_deadchat 1
get ready faster
pub mode doesnt work
Posted 10:12pm Apr 13th 15
REISSUE
Posts: 60
Level: BRONZE
Reputation:
STATUS

- nadebug is fixed
- sniperbug should be fixed also
- working on optional forcing clientcvars
- working on new directory meshes, so all rules for a league could be set in just one file = easier for updates
- additional menu settings
- & more
Posted 12:56pm Apr 14th 15
biejay
Posts: 8
Level: BRONZE
Reputation:
Please no bomb timer in aw... like in the good old days.in ro its ok for me.
Posted 1:14pm Apr 14th 15
hEkZ0R
Posts: 6
Level: BRONZE
Reputation:
NO BOMBTIMER IN AW
Posted 1:25pm Apr 14th 15