[MAP] mp_paralot ---- fixed backlot by topher

[MAP] mp_paralot ---- fixed backlot by topher - Page: 4

Thread started by paradox- on Thursday, 4:14am July 28th with 100 replies. Views: 36,265

$keptic
Posts: 216
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cluster is so unstructured. a complete mess, maybe a bit better than hideout.

and what are these lights doing in the garbage?

Quote from floe on the 28th of July 2011

More of a joke that he just dumped them all.
Posted 3:00pm Jul 28th 11
topher
Posts: 51
Level: BRONZE
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The name will be changed to mp_backlot_fix in the next update. Coming soon.
Posted 3:15pm Jul 28th 11
sEnzaj
Posts: 36
Level: BRONZE
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nice, ul that we don't have the .map files from the other maps :<
Posted 3:16pm Jul 28th 11
cHoObiE3
Posts: 126
Level: BRONZE
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Even though paralot sounds kinda funny should call it mp_backlot_fixed

People then know that the first backlot was 'broken' so will just choose fixed backlot..

Nice work topher and paradox, appreciate it
Posted 3:27pm Jul 28th 11
Spud
Posts: 1,389
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Excellent work
Posted 4:01pm Jul 28th 11
$keptic
Posts: 216
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[RIGHT]Please tell me how you get your FPS in that format and on that spot![/RIGHT]
Posted 4:02pm Jul 28th 11
acedlol
Posts: 41
Level: BRONZE
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When the W:ET community re-made goldrush they added a _te to the end, which stands for tournament edition.

mp_backlot_te etc.

Bit more convenient than fixed imo.

But yes, good work.
Posted 4:20pm Jul 28th 11
distant
Posts: 137
Level: BRONZE
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awesome

I'm baffled it's taken this long for someone to do it, didn't realise it was this 'easy'
Posted 4:22pm Jul 28th 11
dronic
Posts: 25
Level: BRONZE
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The original Backlot I could make less annoying and with a more constant amount of FPS rendered overall as well as in certain areas with a lookzor 2009 config I downloaded somewhere; whatever was in there, it worked, also after cranking up all details, most effects and so on. Good material.
Posted 4:26pm Jul 28th 11 and edited 4:43pm Jul 28th 11
dronic
Posts: 25
Level: BRONZE
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can you also fix the walls in mid house, so when you shoot them you can see the bullet holes?

Quote from floe on the 28th of July 2011

You can spam through certain areas of the walls from inside mid house, as far as I am aware, but can be spammed through all walls from the outside.
Bullet holes obviously have to be enabled for you to get an idea where you can spam through from the inside.
Posted 4:51pm Jul 28th 11
MattjA
Posts: 200
Level: BRONZE
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All maps should be replaced with the 'New Updated' versions, and then throw the other 1's away
Posted 4:57pm Jul 28th 11
dronic
Posts: 25
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Yh even when they are enabled and you are standing MID-MID and shoot the walls from inside you dont see smoke nor bullet holes.

Quote from floe on the 28th of July 2011

It is due to you not being able to spam through from the inside of mid house where there are no bullet wholes.
Where you can spam through from the inside, there will be bullet wholes. You can try by spamming through to the mid link corridor, as it works there from certain angles.
Posted 5:00pm Jul 28th 11
distant
Posts: 137
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fix L bend nade and tin nade.

fml nades are so OP
Posted 5:07pm Jul 28th 11
Viper-
Posts: 79
Level: BRONZE
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cluster is so unstructured. a complete mess, maybe a bit better than hideout.

and what are these lights doing in the garbage?

Quote from floe on the 28th of July 2011

Only unstructured if you play two games and do completely crap. Quit complaining, it's better than most of the stock maps.
Posted 5:09pm Jul 28th 11
MattjA
Posts: 200
Level: BRONZE
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fix L bend nade and tin nade.

fml nades are so OP

Quote from distant on the 28th of July 2011

Is that nades in general?
Posted 5:12pm Jul 28th 11