the game is not yet because not only CG but also many other communities around the world still supports and play the game.
@miss I totally agree with you that decent and skilled map developers might have very high payment threshold. But the CoD4 map designs doesn't seem very hard for some person who have at least the basic map designing skills. Because in CoD4 we don't have those fancy big maps like bf, black ops or other games. CoD4 maps are pretty small and simple long-mid-long concept map. BTW the marketcenter, cluster and nuketown maps were not created by Activision. These maps were created by some community driven developers. And these maps are now played in CG also. So, basically we want some developers like this who can contribute to this project on their own interest. And these maps developers used CoD4 Mod Tools to develop these maps but the amount of work will get lesser on UE4 because Unreal Editor is more convenient and easy to use compared to Mod Tools.
I know copy pasting somebody's work is not a good practice. But if someone don't realize what potential the CoD4 has if they develop or support it in the proper way then it's better to save the asset and use it in a proper way rather than make it a waste. I am just stating my opinion. And we are ready to face any legal issues from Activision after the game gets popular.
I have creating this whole game from scratch. Am not modifying anything on the CoD4 original game or copying any of the stuff. Basically this remake game will just follow the CoD4 game mechanics like strafing, glitches, bounces, rush path etc. Other than that everything will be new from the scratch. But the thing I said about copying the CoD4 maps is because these maps are perfectly made on the long-mid-long concept but still have some minor problems. So, after copying the maps we will modify it accordingly to fix different things which will effect a balanced gameplay. Only the maps is what we are copying. Other than that everything is from the scratch.
I have seen the credits of CoD4 and aware of how many developers worked on this game. But the game was developed 8 years ago on a very old game engine which is quite difficult work and more man power was needed for that. But UE4 is more convenient and easy to use engine. So, the amount of man power will be considerably less after 8 years on a new engine. Still am not underestimating the amount of work we need to do here. But I believe together anything is possible.
I agree with your concern that these kind of games cannot be developed overnight and we need some constant developers and some funding. Actually we are working on this matter to find more constant developers and some funding from a local sponsor.
I am not taking your concern in any wrong way miss. I am aware of the the things you know. And I agree with lot of stuff you said. I will consider your suggestions and also discuss about it with the other developers and designers we already have at this moment to take the necessary steps.
Thanks a lot for your concern.
5 months ago